Cradle of The Rift
A fast-paced roguelike action shooter developed in Unity.
Role: Gameplay Engineer
- Enemy AI behaviors
- Item functionality
- Player/Environment interaction systems
Fallen Crown
A third-person Metroidvania set in a cursed castle. Developed in Unreal Engine 5.
Role: Lead Gameplay Engineer/UI Engineer/Sound Designer
- Player and enemy movement and combat systems
- Several unique enemy AI behaviors
- Sound design and UI Engineering
Death of The Artist
A short story about an artist’s struggle between passion and paycheck. Developed in GameMaker.
Role: Lead Gameplay Engineer/UI Engineer
- Dialogue and UI Systems
- NPC Interaction and Environmental Design
- Gameplay-Affecting Decisions and Multiple Endings


Educational Tactics
An educational application focused on learning about military tactics and terms. Developed in C++
Role: Engineer/UI Designer
- Quizzes and simulated examples
- User interface polish and functionality