Cradle of The Rift

A fast-paced roguelike action shooter developed in Unity.

Role: Gameplay Engineer

  • Enemy AI behaviors
  • Item functionality
  • Player/Environment interaction systems

Fallen Crown

A third-person Metroidvania set in a cursed castle. Developed in Unreal Engine 5.

Role: Lead Gameplay Engineer/UI Engineer/Sound Designer

  • Player and enemy movement and combat systems
  • Several unique enemy AI behaviors
  • Sound design and UI Engineering

Death of The Artist

A short story about an artist’s struggle between passion and paycheck. Developed in GameMaker.

Role: Lead Gameplay Engineer/UI Engineer

  • Dialogue and UI Systems
  • NPC Interaction and Environmental Design
  • Gameplay-Affecting Decisions and Multiple Endings

Educational Tactics

An educational application focused on learning about military tactics and terms. Developed in C++

Role: Engineer/UI Designer

  • Quizzes and simulated examples
  • User interface polish and functionality